It's been more than a year since the last time I got one of these "Good Weekend" posts out. In the time since then I've had some pretty dam righteous times, all un-blogged about. So many excellent shows and DJ sets and out-of-town adventures and chill-sessions and moments I've loved and surely should have written about but didn't. So what did I do this past weekend that's got me amped enough to do another one of these? I made alien planets smooch.
Yeah, I've started making games now. There's a long winded life-chaning-event catch-up blog post somewhere in there (it can get in line alongside other fine installments like "I turned 30" and "I moved to Cape Town" and "I adopted tiny kittens").
To quickly summarize as best I can:
1) Matt and I simultaneously realised we should be making games and set up Token Games as an interactive sister-company to Cool Your Jets.
2) There's an amazing community of people making games in this country.
3) I've met some members of the Cape Town contingent of said community. They proved to be welcoming and excellent beyond my wildest expectations and I've enjoyed some grand adventures hanging out with them and (here and there) making things together.
This swiftly bring us up to last Friday, where Ryan (one of my excellent new game-making friends) asked if I had plans for the weekend and if I'd like to join him in creating something for the Ludum Dare 72 game jam. Considering my plans included just staying home and teaching myself Game Salad, this sounded like a far better option so I said "Uh. Yes!" I roped Jason in on music and sound duties and Team Perfect Match was born!
Ludum Dare is an international game Jam, primarily focused on individuals making games in 48 hours or teams doing the same in 72. The theme for this past one went live at 3AM on Saturday morning. It was "Connected Worlds" which made us think of a planet-hopping space imigrants, inter-stellar delivery men and dimension-shifting paper-boys. Ultimately we went with the concept that made us laugh the most - a dating show for lonely planets.
Star-crossed Lovers surely won't go down as one of the greatest games created during Ludum Dare 30, but we had mountains of fun making this thing. Reactions from the LD and MGSA communities have also been super encouraging and we're toying with the idea of taking this concept a bit further than the jam. But enough talking about it, let me rather just say;